7
1- [0] move (0,0,0,1);
2- [0] move (5,0,1,1);
6- [1] jump (0,-8,2,10);
4- [2] shoot (7,0,6,1,5);
3- [0] move (3,0,1,1);
4- [2] shoot (7,0,6,1,5);
5- [0] move (5,0,1,1);
6- [1] jump (-2,-5,2,10);
7- [2] shoot (7,0,6,1,5);


----------------------------
Z's Engine Revised:

-First line indicates number of lines of code. (count, not last line number)
-Format of line is as follows.

LINE NUMBER- [ACTION ID] ACTION NAME (PARAMETERS);

-Working Actions are as follows.

[0] move (H Speed,V Speed,Animation #,# of Loops);
[1] jump (H Speed,V Speed (must be negative),Animation #,# of Loops);
[2] shoot (Bullet H Speed,Bullet V Speed,Firing Animation #, # of Loops,Bullet Animation #);

That's all for now.
